Closed Alpha 0.21.0 - Social roleplaying



Main features

New personality traits that direct how NPCs interact with each other. There are in total 12 personality traits that have unique dialogue choices, both for NPCs and for the player;

New personal opinions and stances: Every character in the world now has different opinions of other characters. Befriend NPCs to unlock new dialogue and other bonuses, or risk creating a Rival that will make your life difficult;

Opinions & Rivalry

Persuasion and Deception: Use your social skills to attempt to get a better outcome for dialogue, or make things worse if you fail. A new Charisma attribute dictactes how likely you are to succeed;

Deception & Persuasion

Patch notes

Gameplay

  • New Charisma attribute;
  • New “¨Perception Bonus” stat;
  • New “Deception Bonus” stat;
  • Some dialogue choices can now do “skill checks”, random rolls that define if the output is sucessfull or not;
  • NPCs now have opinions towards the player an other NPCs;
  • 12 new “personality” type traits;
  • Changed trait selection to always include one personality trait, one strength, and one weakness. Rarely, they can have two of each;
  • Completing quests, attacking NPCs, and some dialogue choices affects the NPC’s opinion of you;
  • Friendly NPCs might offer discounts, while Rival NPCs will have worst prices, or even deny service;
  • Dialogue choices vary depending on NPC’s personality and stance towards the player;
  • New status effects that chance according to your current stamina: “Out of breath”, “Fatigued” and “Exhausted”;
  • Inventory now has infinite slots;
  • New encumbrance system: Each item has an encumbrance score. Carrying too much have negative side-effects;
  • New encumbrance statuses: “Encumbered”, “Heavily Encumbered” and “Over Encumbered”;
  • Gold values are now round numbers;

Visuals

  • 6 more hairstyles, 3 for males and 3 for females;

UI

  • Revised codex page for sites;
  • Revised codex page for creatures;
  • New settings option to select Audio Ouput Device;
  • Added HUD tooltips for each stat;
  • Alt now shows the name of interactibles and people;
  • Context menu (Right click) now shows the reason some actions can’t be performed, for clarity;
  • Shift+Space shortcut to switch turnmodes;
  • Skill unlocks tell you if they’re passive, active or recipes;
  • You can press Alt when hovering an equippable item to compare it to your current equipment;

Balancing

  • Fovrea’s shrine spawns only in forests and taigas;
  • “Grokkra’s Captive” enemies have been very slightly nerfed;
  • Reduced the value of “wolf bone” material;

Modding

  • Status effects are now defined via resource files;

Bugfixes

  • Removed “Pickup” action priority over “Bow shot”;
  • You can no longer close a door when an enemy is standing on it;
  • Removed quick-use priority from “Close” action;
  • Fixed crash when editing the seed in the “New world” screen;
  • Fixed village house layout with a hole in the wall;
  • Fixed crash that could happen when an actor was killed while saying something;
  • Fixed ”?” tooltips while hovering over stats;
  • Fixed grokkers not being bandits, and therefore not having weapons;
}