Alpha 0.20.0 - Of Scenes & Shine



Main features

Scenarios: when starting a new game, you can now choose between different scenarios to play the game. The scenario specifies the starting situation your character will find theirself;

Scenario selection

New dungeons & Cutscenes: New dungeons and a cutscene system have been added to the game in support of the scenarios. Predator dens and bandit camps got some new underground areas as well;

New dungeons

Doors and gold: villages and dungeons will now have doors separating the different areas. In some cases, these doors might require a key to be opened. Gold coins will now also spawn on different dungeons as loot;

Patch notes

Gameplay

  • You can now select diferent scenarios when starting a new character;
  • New scenario “An Aspiring Peasant”, equivalent to the classic start;
  • New scenario “Grokkra’s Captive”, a new dungeon intended as an introduction to the game;
  • Predator dens and bandit camps now have an underground dungeon section;
  • Village buildings now have doors;
  • New decorations for undeground areas (caves & dungeons);
  • New key item, currently used only in the starting dungeon;
  • New cutscene system;
  • Gold coins can now spawn on lootable containers in bandit camps and grokkra camps;
  • The AI can use doors;

Visuals

  • Items on the ground now have a small glint;
  • Added sound effect to picking up items;
  • Campfires and torches now emit particles;
  • Consuming items now have different sound effects for eating and drinking;

UI

  • Reworked the travel UI to better convery how the mechanic works;
  • When opening the skills screen, it will automatically select the skill with the most unspent skill points;

Balancing

  • Rebalanced the loot of most sites and encounters;
  • HP Healing is now significantly faster, leading to better dungeon-crawling (it is feasable to heal between fights);
  • Traveling heals you according to the travel time;
  • Decreased villages faction influence (smaller territories);
  • You can now travel to tiles with paths (minor roads);
  • Grokker tribes spawn with 10 grokkra instead of 5;
  • The first few level-ups of any skill are now significantly faster;
  • Cougar now deals more damage and has more HP;
  • Decreased CR of most multi-enemy fights;

Modding

Bugfixes

  • Fixed issue where the game was very dark in some graphics cards;
  • Fixed issue where traveling to an area revealed all the fog of war;
  • Fixed some spots where text was overflowing and showing a scroll bar;
  • Fixed issue where you could open some screens, such as the inventory, behind the “Loot Container” dialog;
  • Fixed issue where you could spot traps through walls;
  • Fixed damaging traps not dealing damage;
  • Tanning Rack no longer blocks vision;
  • Fixed some typos;
  • Fixed some cursor messages showing the internal name (“NotEnoughAP” instead of “Not enough AP”);
  • Fixed issue where you could equip items in the wrong slot;
  • Fixed crash when reaching the max level of a skill;
  • Fixed crash when starting a new character after death;
  • Fixed crash when you walk out of the edge of the map, it now shows a message;
  • Fixed some objects “floating” in unrevealed areas;
  • Fixed action names being shown even in tiles you haven’t revealed;
  • You can no longer inspect outside of your FOV;
  • Fixed conflict when you had 2 quests of the same type to be delivering, allowing only the first one to be delivered;
  • Sling weapon now tells you it’s damage;
  • Fixed chat auto-scroll when selecting an options;
  • Fixed encounters being created very far away from the village;
  • Fixed some items being uncapitalized in the tooltip;
  • Fixed quest marker showing in underground areas;
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